As part of the selection process for the 2D Artist position at Voodoo, I completed a focused art test aimed at reimagining the look and feel of Hole.io. The test was divided into five key tasks:
Asset design – new building:
I designed a new building for the city level, taking into account the game's isometric view, low/mid-poly asset needs, and the importance of strong silhouettes. I delivered a full concept illustration, sketches, and my creative process.
Visual mockup:
I incorporated the building into a gameplay screenshot to demonstrate how lighting, rendering, and placement would work in context. This included a focused render showing how the asset could feel more integrated and visually rich.
Character creation:
I developed a new protagonist character for a reimagined Hole.io IP. The design was meant to appeal to a wide audience (primarily women aged 30–45), and to complement the asset style established in earlier parts of the test.
UI redesign (HUD):
I proposed a fresh take on the top and bottom UI bars of the main menu, focusing on readability, visual balance, and cohesion with the new art direction.
Splash screen:
I created a dynamic splash screen concept combining the new character and building. I explored composition, color keys, and lighting to suggest an exciting and eye-catching promotional image for a more vibrant and modern version of Hole.io.
Game summary:
Hole.io is an arcade-style mobile game featuring intuitive merge mechanics and relaxing navigation. The player controls a mobile black hole that swallows everything in its path throughout urban environments, growing larger and unlocking new interactions. The game blends simple, satisfying gameplay with a tactile, ASMR-like aesthetic. The current goal is to evolve Hole.io from a hyper-casual experience into a more refined casual title with greater depth and appeal.